The newest game I made: Dungeon and Puzzles
I'm an indie game developer. Making games with creative gameplay. In the short term, I'm planning to develop small puzzle games and learning by doing.
The newest game I made was a puzzle game: Dungeon and Puzzles.
Dungeon and Puzzles - A Sokoban-style Puzzle Game
A puzzle game that combines dungeon, Sokoban, and skill switch mechanics.
Dungeon and Puzzles is a puzzle game that tests player's 2D spatial logic and skill using. You can use a sword to attack monsters around you, or a bow and arrow to kill enemies from afar. Push the obstacles back using a shield, and even pull the monsters using special gloves.
This game has 150 hand-crafted levels. The player has to understand the game's mechanics to be able to clear levels.
In order to reach an advanced goal, you have to optimize the solution. Sometimes you even have to discard the original solution you made before. Looking at things and thinking of a new way from a different perspective, then you finally reach the goal.
● Dungeon + Puzzle + Sokoban
● 150 hand-crafted levels
● Dungeon atmosphere pixel art
● Non-linear dungeon map
● Bahamut 2020 ACG Creation Contest: Bronze Award
● Busan Indie Connect 2020: Excellence in Casual
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